MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
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Updated
May 31, 2024 - C#
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
Toy vulkan renderer made for learning purposes
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Boids algorithm demonstration.
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
Player for Lottie animations, powered by rlottie, multithread/Job System-friendly
Tina is a teeny tiny, header only, coroutine and job library.
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler
Game Engine aiming to offer AAA memory management, rendering, animation, physics, testing, networking, and multithreading.
Use classes and other managed types with Unity's Job System
Micro helper library for Unity's Job System
Cranberry Game Engine is my Personal hobby game engine
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
Realtime implicit surface triangulation
An experimental game-engine
URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader
Experimental C++ app framework
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