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simple gpu instancing particles with collision calculation

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UnityGPUParticles

simple gpu instancing particles with collision calculation

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  • Particles draw using CommandBuffer.DrawMeshInstancedIndirect.
  • Render to fullscreen RenderTexture for 2D sprite layering.
  • Collision calculation implements on compute shader 10 times per second.

LICENSE

You can use this software in a commercial game, but you cannot sell this software on the Unity Asset Store or any other platform that sells software tools for developers.

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simple gpu instancing particles with collision calculation

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