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volume-rendering

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Overview and detailed dicussion about parallel volume rendering on a cluster. We describe algorithms, optimalization techniques and challenges for real time rendering of big data on high performance clusters.

  • Updated Jul 29, 2015
  • C++

The main idea of remote rendering is to distribute the rendering onto multiple nodes. A client splits its screen into multiple tiles, and each buffer for each tile is calculated by a different node. These calculated buffers are stacked back together by the client and it calculates the final illumination.

  • Updated Jul 16, 2016
  • C#

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