Water Tight Surface Reconstruction of 3D Point Cloud Data using the Ball Pivoting Algorithm
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Updated
Dec 30, 2017 - Processing
Water Tight Surface Reconstruction of 3D Point Cloud Data using the Ball Pivoting Algorithm
C++ code for triangulating Point Cloud data and displaying it
Find the intersection volume of two triangle meshes without computing the intersection itself. Supports GPU acceleration.
python wrapper for finding a point's closest point on a triangle mesh
Testing App for Open3D reconstruction
Triangle Mesh data to Indoor data Converter(TM2IN)
Signed Distance Function from triangle mesh.
Flow accumulation on TINs of point-cloud data
Flow accumulation on TINs of point-cloud data
Landscapes from coherent noise
A algorithm generates a random triangle mesh. This is generated on a HTML div element using SVG.
Computer Graphics: Ray Tracing
Least squares conformal mapping implemented in C++
Simaple per-face and per-vertex normals computing class for triangle mesh.
Contém um código que torna uma representação básica de malha de triângulos em uma representação dual
Dynamic optimized mesh-generating Marching Cubes algorithm
A C++ implementing of Loop subdivision
Implementation of the Compact Half-Edge (CHE) topological data-structure in JavaScript.
A module for the Azure Maps Web SDK that provides a data source that clusters data points into cells of a grid area.
A project for my functional analysis course applied on Dirichlet equation
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