A more practical version of the MiniMax algorithm, prioritizing traps and challenging continuations over the objectively best line. Will be deployed natively into a chess engine.
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Updated
Nov 3, 2020 - Jupyter Notebook
A more practical version of the MiniMax algorithm, prioritizing traps and challenging continuations over the objectively best line. Will be deployed natively into a chess engine.
An easy-to-use yet complex door management system for Roll20. Allows for hidden/concealed, connected, trapped, and puzzle door configurations.
Materials and contents for MGSurvE's 2023 Webinar!
List of Gotchas / Pitfalls along with alternatives to address them
RUN! JUMP! BUILD! To escape the splats! These squishy creatures will kill but only if you let them. Build shelters, stairs, traps, etc. to survive as long as possible.
A pure ES6 api:any - handler library backed by ECMAScript Harmony Proxy. Proxifies any object and goes far beyond...
Dark Corners of C - Talk about Undefined Behaviour in C
[BEDROCK] Allows you to craft defensive turrets that will shoot any hostile mobs it detects and defend villages that are within proximity.
Lowers the probability of skeleton traps spawns. In servers, they are likely to be EVERYWHERE at some point.
A Roll20 script to "lift" roofs with multiple graphics or manually trigger traps.
Electrical applications for non-deadly animal traps built up with intelligent radio module, drive electronics for servomotors (flap drive) and drive electronics for different low power light barriers.
[JAVA] Allows you to craft defensive turrets that will shoot any hostile mobs it detects and defend villages that are within proximity.
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