This project was created on Modern OpenGL . It simulates randomly falling particles (here leafs) . Simulation is free from any repetitive patterns
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Updated
Aug 20, 2018 - C
This project was created on Modern OpenGL . It simulates randomly falling particles (here leafs) . Simulation is free from any repetitive patterns
A Minecraft Java rescourcepack for FREDERICO fans
A godot shader that mixes an atlas texture to avoid repetition
SM64EC is a tool created for Super Mario 64 machinima. The tool allows for the quick swapping of Mario's eye texture in-game, giving Mario more character and expression. The goal is to eliminate the constant dragging & dropping of files, or the use of Quad64 or ToadsTools64 for eye textures.
Features a 32x32 digital lock for Minecraft JE.
A collection of textures for God Eater 3, mostly color changes
A Sci-fi panel height-map generation and auto-tiling tool for adding easy yet sophisticated details to your models
Texture Loader for Sprite Kit game engine. Textures and atlases creation including source images resizing.
⚔️ A Minecraft resource pack for livestreaming competitive games - For Minecraft 1.12
Library and tools for working with Empire Earth SST texture files
3D visualizations with Raytracing and Zbuffer using Qt Creators IDE
Uses a map file to make a 3D maze game similar to the famous Wolfenstein 3D. Includes wall textures, sprites, player movement, etc.
Texturas en CSS aplicadas con imágenes de patrones.
A new framework that extracts spatio-temporal patterns to describe and characterize dynamic textures.
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