-
Updated
Jun 11, 2024 - HTML
shading
Here are 109 public repositories matching this topic...
procedural material shading
-
Updated
Jun 10, 2024
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
-
Updated
Jun 10, 2024 - C#
GPU Programming for 3D Graphics SU24
-
Updated
Jun 6, 2024 - MATLAB
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
-
Updated
May 24, 2024
software 3d engine
-
Updated
May 22, 2024 - C
Implementation of state of the art algorithms for uneven illomination correction in whole slide imaging
-
Updated
May 14, 2024 - Jupyter Notebook
Visualizador de shaders fractal Julia & Mandelbrot con Three.js
-
Updated
Apr 13, 2024 - JavaScript
rendering engine that was written during Dragon's Lake internship
-
Updated
Apr 3, 2024 - C++
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
-
Updated
Mar 5, 2024 - C#
Scala compiler plugin to shade packages at compiletime
-
Updated
Feb 28, 2024 - Scala
The solutions of the assignments and projects of the course CS405: Computer Graphics (Sabanci University).
-
Updated
Jan 15, 2024 - JavaScript
Intrinsic components for the MIT Multi-Illumination Dataset
-
Updated
Nov 22, 2023 - Python
🌔 Toon shader for Unity's Universal Render Pipeline.
-
Updated
Nov 16, 2023 - ShaderLab
Improve this page
Add a description, image, and links to the shading topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the shading topic, visit your repo's landing page and select "manage topics."