MoBaGEn - Module Based Game Engine - Educational tool to teach game programming concepts
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Updated
Jun 11, 2024 - C++
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
MoBaGEn - Module Based Game Engine - Educational tool to teach game programming concepts
MLT Multimedia Framework
[in development] Free pixelart editor made in SDL2 C++
Port of the original 1996 game from Ambrosia Software.
This is the raw contents of SDL's wiki. You can edit this through GitHub or at https://wiki.libsdl.org/ now!
Creating standart game "chess" on SDL2
[PRE-ALPHA] Arkanoid+Pong game with C/C++ and SDL2
High-performance multi-platform GUI library multi-GPU API: OpenGL/Vulkan accelerated
(SDL, SDL-net, C-lang) network-based multiplayer maze game. Players navigate through a labyrinth to escape before the Minotaur catches them. Developed by KTH students @gerlov, @Majwt, @juliazubko, @BaronBalt, @CJPob for the CM1008 VT24 course. Apr-May 2024.
An OpenGL 3D game
The classic, refined DOOM source port. For Windows PC.
Classic overhead run-and-gun game
Created by SDL Community
Released 1998