Embeddable physically based renderer
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Updated
Jun 12, 2024 - C++
Embeddable physically based renderer
This is the NVIDIA RTX Remix Runtime Bridge repository
A GitHub Action to automatically update the tools in your .tool-versions file
High-Performance Rendering Framework on Stream Architectures
It's a ray tracing enviroment developed on c# vanilla
Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
LuxCore source repository
OptiX 8 Lightweight Wrapper Library
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
Experimental MMD renderer using DX12 and DXR.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
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