MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
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Updated
Jun 12, 2024 - C++
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
A 3d/2d capable self-hosted virtual tabletop
Specification and reference implementation for the OpenPBR Surface shading model
Real time spectral renderer based on the spectral uplifting technique for RGB textures, using OpenGL 4.5. This project is part of my (Work in Progress) Master's Thesis.
A procedural voxel terrain rendering engine in C++ and Vulkan
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
Real-Time Virtual Studio Canvas Rendering
A low-dimensional linear algebra library for real-time computer graphics.
⚪ Experimental ✨ 2D Raytracing for Unity Urp
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Implementations of NeRF variants based on Taichi + PyTorch
Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
Real-time interactive 3D product configurator developed with React.JS and Sketchfab accessible directly via the web.
A database of physically based values for CG artists.
MaterialX C++ and Python libraries
Temporal Anamorphose: a study on real-time image manipulation using Unity shaders.
The project aims to deliver a real-time search feature allowing users to search articles. This web app will capture and analyze user search queries, enabling the generation of insightful analytics without the need for extensive user authentication methods like Devise.
Instant neural graphics primitives: lightning fast NeRF and more
My OpenGL Coding Playground: wrapper for opengl, window, input, gui, asset-loading
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