Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
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Updated
May 20, 2024 - C++
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Create photorealistic images via ray tracing
A real-time path tracer from scratch written in C++ using CUDA and OpenGL
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
NanoRT, single header only modern ray tracing kernel.
A CPU based Path Tracer for personal interest and education.
Raytracing in Haskell
WebGPU based 3D cellular automatons, rendered and computed real time.
Global illumination raytracer written in rust.
This is the NVIDIA RTX Remix Runtime Bridge repository
Easy, simple path trace renderer.
Realtime render for USD
Visualizer for large-scale and interactive ray-tracing of neurons
Path tracer written in Java.
A Minecraft shaderpack that enhances one's experience with customizable settings and good-looking light simulations.
Code for the "GPU Path tracing" blog post series
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