A-Frame Component for simplifying GLTF meshes, which is adaptation of Three.js example to A-Frame
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Updated
Jun 16, 2023 - HTML
A-Frame Component for simplifying GLTF meshes, which is adaptation of Three.js example to A-Frame
A 3D mesh simplifier based on quadric error metrics
GNG3D interactive.
Quadric Mesh Simplification for reducing triangle counts
Closed tri-Mesh Simplification using QEM
PCD annotation processing and guideline based on Semantic Segmentation Editor
Surface simplification using quadric error metrics.
A Mesh simplification and remeshing graphics program, UC Berkeley skeleton code removed.
Python scripts for converting mesh formats, mesh simplification and mesh rigid transformation
School project WIP. Implementation of the paper 'Neural Mesh Simplification' by Potamias et al.
Service to weld some ThreeJS geometry to indexed one
MESHdesk packages for OpenWrt
Online NIfTI voxels to triangulated mesh conversion
🧱 Library for Geometric / Solid Modelling based on 🪐 Implicit Surfaces modelling. (Feel free to submit Pull Requests)
Object retrieval and classification networks trained directly on the 3D objects in mesh form.
Python script for "Quadric Edge Collapse Decimation"
Implementation of Surface Simplification Using QEM in C++.
Mesh Decimation for Unity
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
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