A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
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Updated
Mar 7, 2024 - C#
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
Tina is a teeny tiny, header only, coroutine and job library.
URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader
Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
An experimental game-engine
Micro helper library for Unity's Job System
2048 like game using Unity's ECS
Коллекция известных структур данных пространственного разбиения в управляемой и нативной формах.
(Deprecated) Framework to write high performant multi-threaded code in Unity3D (compatible with jobs) with the possibility of having an ECS pattern, still in heavy work.
A lock-free multithreaded job system made using C++20 coroutines and atomic operations.
RTUT is a weekend ray tracer on Unity
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
Small demo project created using Unity DOTS
Heat Transfer simulation using Unity3d job system and ECS
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
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