Implicit surfaces with OpenGL in Haskell
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Updated
Jun 24, 2018 - C
Implicit surfaces with OpenGL in Haskell
Learning the basics of rendering with PyTorch3D, exploring 3D representations, and practicing constructing simple geometry.
Visualization with Matplotlib: 3D surfaces
Volumetric and implicit surfaces (SDF) pathtracer implementation built on top of Yocto/GL.
Official Code for "Representing Anatomical Trees by Denoising Diffusion of Implicit Neural Fields"
🧊 Isosurface extraction utility written in C++23 with zero dependencies.
Terrain reconstruction method using implicit deformable model
A research-purpose software for the display of SLIM Surfaces on GPUs
Data-Driven 3D Reconstruction of Dressed Humans from Sparse Views
Real-time 3D implicit function viewer
Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects
Latest version of the Marching Cubes library described in the paper: http://jcgt.org/published/0008/03/01
Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks
C++ version based on the Marching Cubes library of the paper: http://jcgt.org/published/0008/03/01
Reference implementation for "Temporal Set Inversion for Animated Implicits" (SIGGRAPH 2023)
three.js addon for triangulation of implicit surfaces and for forms with holes. The addon generates indexed BufferGeometries.
GPU-accelerated math function graphers in web browsers, both 3D and 2D.
PET-NeuS: Positional Encoding Tri-Planes for Neural Surfaces (CVPR 2023)
Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.
🧱 Library for Geometric / Solid Modelling based on 🪐 Implicit Surfaces modelling. (Feel free to submit Pull Requests)
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