NessEngine is a 2D rendering engine for games
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Updated
Jun 5, 2015 - C
NessEngine is a 2D rendering engine for games
An assembly vector 3d engine for the Sam Coupé, a British Z80-based microcomputer of the late 80s. Would likely be adaptable to other similar micros, such as the Spectrum and Amstrad CPC.
Simple 3d engine on DirectX11
Experimental DirectX11 based 3D/Physics Game Engine
Renders solids using triangle mesh
Renders an mdl script. Handles solids, curves, and transformations, along with other basic commands.
Why did the chicken cross the road? To get the fucking undefined variable.
Graphics engine that I made for learning 3D graphics, may become part of PoneNgine.
Charla sobre gráfico en CodeCamp17. Talk about Graphics at CodeCamp17.
A physically-based photorealistic rendering system.
Small Renderer using OpenGL and Vulkan API graphics. IN-DEVELOPMENT
[2013, incomplete] the goal back then: "a Go-native, modern-OpenGL real-time 3D rendering engine" ➜ I think it's still a solid *basis* for one; the real "meat" is in `___old2013` ➜ project stalled out as my focus shifted elsewhere from 2014
GPL3 Vulkan voxel library
C++ cross-platform OpenGL 2.1/OpenGL ES 2.0 runtime
Graphical software that uses PCA to detect collisions of 3D models
Badass Looker for Ludicrous Shaders
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