...the tiny, tiny, high-energy Entity-Component System!
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Updated
Jun 11, 2024 - C#
...the tiny, tiny, high-energy Entity-Component System!
Module for creating ECS cluster (Linux/Windows) not just for EC2 launch type • This repository is defined and managed in Terraform
Demo projects for Godot, MonoGame and Unity integrating C# ECS Friflo.Engine.ECS
The One CD for All {applications, platforms, operations}
Trigger and wait for CodeDeploy to finish ECS and Lambda deployments
A fast C++20 3D game engine for modern devices, with wide platform support
Consul is a distributed, highly available, and data center aware solution to connect and configure applications across dynamic, distributed infrastructure.
A wonderful list of Game Development resources.
Dojo is a toolchain for building provable games and autonomous worlds with Cairo
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Adds a route53 record on Docker start, removes it on SIGHUP shutdown
Construct ECS cluster for Github actions runner
A high-performance Vulkan multi-threaded rendering engine, incorporating advanced features such as Tile Based Rendering, Physically Based Rendering (PBR), and advanced lighting and shadow techniques.
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)
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