A simple 3D model viewer
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Updated
Jun 11, 2024 - C++
A simple 3D model viewer
Advanced shading language for production GI renderers
3D Procedural Game Engine Using OpenGL
Productive, portable, and performant GPU programming in Python.
A Voxel Crossy Road game implemented using THREE.js, TweenMax, and React Native. Developed as the final project for CS105 Computer Graphics course.
171-point dynamic Bezier curve generator in Unity 2D
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
A GPU compute shader-based path tracer written using Vulkan
2D / 3D Game Engine / Interactive Software Framework with Python / C++ Scripting
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
The project of my life
Experimental 3D modeler
Comprehensive automatic differentiation in C++
This repository contains the assignments and code for the third semester of the Software Engineering program at PICT (Pune Institute of Computer Technology). The assignments cover various topics in Object-Oriented Programming and Computer Graphics (OOPCG), Data Structures and Algorithms (DSL), and include both classwork and lab exercises.
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
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