A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
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Updated
May 20, 2024 - C#
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
A modern C++ BVH construction and traversal library
Linear algebra mathematics C++ library. (float3, float4, float4x4, quat, ray, etc.)
Embeddable physically based renderer
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
NanoRT, single header only modern ray tracing kernel.
A simple world to have fun in.
An awesome ray traced 3D renderer build in C# from scratch!
A bounding-volume hierarchy for in-game broad-phase collision detection
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Voxel-based 3D modeling application
Hand Motion Capture from a 3D Leap Motion Controller for a Musculoskeletal Dynamic Simulation implemented in Python
A fast BVH using SAH in rust
CUDA / C++ path tracer with BVH
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensembl…
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
A ray tracing/path tracing project, programmed on the CPU and eventually will move to GPU compute. Building and updating acceleration structures, denoising, and more.
Fast, Parallel Bounding Volume Hierarchy for Collision Detection in Dynamic Scenes
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