A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
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Updated
May 18, 2024 - JavaScript
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensembl…
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
NanoRT, single header only modern ray tracing kernel.
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
A modern C++ BVH construction and traversal library
[UNMAINTAINED] Real-time path tracing on the web with three.js
Convert video to the bvh motion file
GPU Raytracer from scratch in C++/CUDA
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
A fast BVH using SAH in rust
BVH Tools for Unity
Physically based renderer with Path Tracing and Photon Mapping.
This repository provides scripts that can be used to visualize BVH files. These scripts were developed for the GENEA Challenge 2020, and enables reproducing the visualizations used for the challenge stimuli. The server consists of several containers which are launched together with the docker-compose.
WebGL2.0 3D Engine - Global Illumination - RayTracing
Voxel-based 3D modeling application
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