A game engine with an emphasis on real-time cutting-edge solutions
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Updated
Jun 11, 2024 - C++
A game engine with an emphasis on real-time cutting-edge solutions
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
SCATMECH: Polarized light scattering C++ class library
Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU
Game and Media Technology MSc at Utrecht University (2020)
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
MIS (Multiple importance sampling) and hair bsdf implementation built on top of Yocto/GL
RenderToy is an experimental path tracing rendering library for academic purposes.
a simple physically based rendering renderer.
A GLSL Path Tracer with Disney based material
A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.
A more advanced Ray Tracer with pbr shading, bsdf, anti-aliasing and much more !
A lightweight, portable and powerful pathtracer
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