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Releases: kou-yeung/WebGLInput

Release

29 May 11:12
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・add SyncText() to sync from inputfield. #159
・change Support.cs encode from Shift-JIS to UTF-8 with BOM. #157
 ・thanks @SyaoranChang

Release

26 May 03:46
5c513d8
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・add KeyboardEventHandler ( #155
 ・when inputfield focus. UnityEngine.WebGLInput.captureAllKeyboardInput is set to false. so cann't get info from Input.GetKey(...)
 ・use WebGLSupport.WebGLInput.OnKeyboardDown / WebGLSupport.WebGLInput.OnKeyboardUp to listen keyboard event.

Release

23 May 11:57
f1f75fd
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fix uitoolkit error at unity 2021 ( #153

Release

15 May 12:00
63119e6
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・support wasm table ( #149 )

Release

15 May 10:58
1003214
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・support UI toolkit mobile #145
・overwrite Unity's default WebGL Template fullscreen button to use document.makeFullscreen(...) #146
 ・switch at [Assets] -> [WebGLSupport] -> [OverwriteFullscreenButton]

Release

14 May 14:45
2af2b41
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fixed: fullscreen function for minimal default template (#138)

Release

12 May 10:57
6f1cd4e
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Experimental
・Support UIToolKit ( tested at Unity 2022.3.14f1 and Unity 2023.2.2f1 )
 ・thanks @Garume report error for Unity 2022 ( the new unitypackage was fixed! )

Release

11 May 03:14
2c45e59
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new feature
・custom fullscreen
 ・call WebGLSupport.WebGLWindow.SwitchFullscreen() to switch fullscreen

Release

03 Apr 15:11
518056f
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fix bug
・fixed : not worked for Unity WebGLTemplate : Minimal

Release

16 Dec 03:52
320cec7
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switch WebGLInput Mobile support with unity version
unity is default support mobile input
・InputField : from Unity2022.1
・TMP_InputField : from Unity2023.2
so, disable WebGLInput mobile support after this version.