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node-raknet-native

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Native RakNet bindings for Node.js

Install

npm install raknet-native

Prebuilds are provided for 64-bit Windows 10, Linux and macOS. If a prebuild does not work, please create an issue and set enviornment variable FORCE_BUILD to force a manual build.

Usage

class Client, Server

The Client and Server classes are JS wrappers around the internal RakClient and RakServer classes implemented in C++ in src/. See the ts/RakNet.js for usage.

Example

A simple generic RakNet example:

const { Client, Server, PacketPriority, PacketReliability } = require('raknet-native')
// The third paramater is for game type, you can specify 'minecraft' or leave it blank for generic RakNet
const client = new Client('127.0.0.1', 19130)
// hostname, port, serverOptions
const server = new Server('0.0.0.0', 19130, { maxConnections: 3 })
server.listen()
client.connect()
client.on('encapsulated', (buffer) => {
  console.assert(buffer.toString() == '\xA0 Hello world')
})

server.on('openConnection', (client) => {
  client.send(Buffer.from('\xA0 Hello world'), PacketPriority.HIGH_PRIORITY, PacketReliability.UNRELIABLE, 0)
})

For example, for Minecraft Bedrock, use:

const { Client, Server, PacketPriority } = require('raknet-native')
const client = new Client('127.0.0.1', 19130, { protocolVersion: 10 })
const server = new Server('0.0.0.0', 19130, { protocolVersion: 10, maxConnections: 3, message: Buffer.from('MCPE;Steve;2 7;0.11.0;0;20')  })

For more usage examples see tests/.

Cloning

If cloning from git, you must clone the repository recursively.

git clone --recursive https://github.com/extremeheat/node-raknet-native.git

Dependencies

For the most part, pre-builds are provided so you don't need to worry about having the correct build tools installed. But if a pre-build doesn't work or isn't avaliable, you may need to install the following deps:

Mac OS

You need to install xcode utilities first (this is not the whole Xcode!):

xcode-select --install

Other platforms

A valid CMake installation is required to build the library along with C++ compiler tools. CMake must be avaliable from the command line path.

Exported API

See index.d.ts for full API docs, a copy of the definitions are listed below:

export declare class Client extends EventEmitter {
    constructor(hostname: string, port: number, options?: ClientOptions)
    /**
     * Send a RakNet PING request to the server
     */
    ping(): void
    /**
     * Start a connection request with the server using host and port passed in constructor
     */
    connect(): Promise<void>
    /**
     * Recieve a PING event from the server, the extra field with the additional pong data
     */
    on(event: 'pong', params: ({ extra: Buffer }) => void)
    /**
     * The client has connected
     */
    on(event: 'connect', params: (data: { address: string, guid: string }) => void)
    /**
     * The client has been disconnected
     */
    on(event: 'disconnect', params: (data: { address: string, guid: string, reason: MessageID }) => void)
    /**
     * Recieve an actual user packet.
     */
    on(event: 'encapsulated', params: (data: { buffer: Buffer, address: string, guid: string }) => void)
    /**
     * Send a message to the server.
     * @param message The message you want to send to the server
     * @param priority The priority, which dicates if message should be sent now or queued
     * @param reliability Options to ensure a packet arrives to the recipient
     * @param orderingChannel The RakNet ordering channel, used only for ReliableOrdered packets
     */
    send(message: Buffer, priority: PacketPriority, reliability: PacketReliability, orderingChannel: number, broadcast?: boolean): number
    /**
     * Closes the connection. This is a *blocking* call.
     */
    close(): void
}

export declare class ServerClient {
    close(): void
    send(message: Buffer, priority: PacketPriority, reliability: PacketReliability, orderingChannel: number, broadcast?: boolean): number
}

export declare class Server {
    constructor(hostname: string, port: number, options: ServerOptions)
    /**
     * The list of connections tracked by RakNet at the moment. The string key is the GUID.
     */
    connections: Map<string, Server>
    /**
     * Start listening on the specified host and port
     */
    listen(): Promise<void>
    /**
     * Send a message to the client.
     * @param address The address of the client you want to send to
     * @param port The port of the client you want to send to
     * @param message The message you want to send to the client
     * @param priority The priority, which dicates if message should be sent now or queued
     * @param reliability Options to ensure a packet arrives to the recipient
     * @param orderingChannel The RakNet ordering channel, used only for ReliableOrdered packets
     * @param broadcast Send to all clients? If true, send to all clients except `address` and `port`.
     */
    send(address: string, port: number, message: Buffer, priority: PacketPriority, reliability: PacketReliability, orderingChannel: number, broadcast?: boolean): number
    /**
     * Sets additional data to be sent along with RakNet's unconnected pong packet
     */
    setOfflineMessage(buffer: Buffer | ArrayBuffer)
    /**
     * Recieve an actual user packet.
     * `address` is the address of the connected user, `guid` is a UUID. You can map this to a `connection` above.
     */
    on(event: 'encapsulated', params: (data: { buffer: Buffer, address: string, guid: string }) => void)
    /**
     * Emited on a new connection, with a `ServerClient` paramater to make it easier to send messages to this user.
     */
    on(event: 'openConnection', params: (client: ServerClient) => void)
    /**
     * Emitted after a user closes a connection.
     */
    on(event: 'closeConnection', params: (client: ServerClient, reason: MessageID) => void)
    /**
     * Closes the connection. This is a *blocking* call.
     */
    close(): void
}