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rconnet

rconnect — is the RCON layer for Battlefield/Frostbite engine, powered by node.js and enhanced with Deno for modern code and type safety.
It enables easy creation of custom server management interfaces with automated map voting, team allocation, real-time player stats, and more.

Usage

import { BF4Api, RconClient } from './src/mod.ts'

const ip = ''
const port = ''
const password = ''

async function main() {
  const rconClient = new RconClient(ip, port)
  try {
    const bf4 = new BF4Api(rconClient)
    await bf4.login(password)

    const serverInfo = await bf4.serverInfo()
    console.log('serverInfo', serverInfo)

    bf4.onPlayerKill$.subscribe((e) => console.log('onPlayerKill', e))
    await bf4.adminEvents('true')
  } catch (e) {
    console.error(e)
    rconClient.disconnect()
  }
}

main()

For debug run your app

DEBUG=* deno run --allow-env --allow-net app.ts

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Rcon BF3 & BF4 protocol wrapper for Deno

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