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[net9.0] Merge main net9.0 bring arcade #22447
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* Add unit test * Simplify TargetType=x:Type before setting resources
Fixes: #20710 Context: https://github.com/marco-skizza/MauiCollectionView Testing the sample above, you can see a memory leak when setting up a `CollectionView`'s `DataTemplate` in XAML, but it appears to work just fine with C#. Using `dotnet-gcdump` with a `Release` build of the app, I see: ![image](https://github.com/dotnet/maui/assets/840039/6b4b8682-2989-4108-8726-daf46da146e4) You can cause the C# version to leak, if you make the lambda an instance method: * jonathanpeppers/iOSMauiCollectionView@3e5fb02 XAML just *happens* to use an instance method, no matter if XamlC is on/off. I was able to reproduce this in `CollectionViewTests.iOS.cs` by making the `CollectionView` look like a "user control" and create an instance method. There is a "cycle" that causes the problem here: * `Microsoft.Maui.Controls.Handlers.Items.VerticalCell` (note this is a `UICollectionViewCell`) -> * `DataTemplate` -> * `Func<object>` -> * `PageXamlLeak` (or `PageCsOk` w/ my change) -> * `CollectionView` -> * `Microsoft.Maui.Controls.Handlers.Items.VerticalCell` The solution being to make `TemplatedCell` (which is a subclass of `VerticalCell`) hold only a `WeakReference` to the `DataTemplate`. With this change in place, the test passes. ~~ Notes about Catalyst ~~ 1. The new test passes on Catalyst (with the `#if` removed), if you run it by itself 2. If you run *all* the tests, it seems like there is a `Window` -> `Page` -> `CollectionView` that makes the test fail. 3. This seems like it's all related to the test setup, and not a bug. It seems like what is here might be OK for now? If Catalyst leaks, it would probably leak on iOS as well and the test passes there.
* [iOS] Fix crash closing Popup with WebView (#21718) * Added repro sample * Fix the issue * Added UI Test * Updated csproj * More changes * Removed sample and test * More changes * Removed unnecesary changes * Added UITest * Update Issue21846.xaml.cs * Update Issue21846Modal.xaml.cs * Update Issue21846.cs --------- Co-authored-by: Javier Suárez <javiersuarezruiz@hotmail.com>
* Bump the Locker action version Refer to microsoft/vscode-github-triage-actions#210 * Restrict the Locker action to dotnet org
The PR trivially attempts to decrease the number of interops, using a local variable. Contributes to #21787
…es (#21928) Context: https://github.com/AdamEssenmacher/MemoryToolkit.Maui/tree/main/samples Testing the above sample, I saw some odd results in a `.gcdump` related to `UriImageSource` inside a `CollectionView`: AsyncTaskMethodBuilder+AsyncStateMachineBox<VoidTaskResult, Microsoft.Maui.Controls.ImageElement+<CancelOldValue>d__10>, Count: 182 Dictionary+Entry<Int32, Task>[], Count: 182 Dictionary<Int32, Task> [Static variable Task.s_currentActiveTasks], Count: 1 It appears that we `await` a `Task` that never completes, which is: https://github.com/dotnet/maui/blob/8e4450cbc14932a6c74aeb8b7bfee9c94eca18b0/src/Controls/src/Core/ImageElement.cs#L129 The `Task` also holds onto the `ImageSource` and whatever memory it happened to use. That would be ok if the `Task` completed. I could reproduce the problem in a test: [Fact] public async Task CancelCompletes() { var imageSource = new StreamImageSource { Stream = _ => Task.FromResult<Stream>(new MemoryStream()) }; await ((IStreamImageSource)imageSource).GetStreamAsync(); await imageSource.Cancel(); // This should complete! } This non-completing `Task` can occur when changing `Image.Source`, which would certainly be bad while scrolling a `CollectionView`! To fix, I refactored the code slightly and had the problematic case return: return Task.FromResult(false);
* Use better IndexOf where possible * apply similar performance improvement to the predicate-based IndexOf() * use built-in IndexOfChild on Android * add braces as per new editorconfig rule * use TryGetValue to avoid double lookup --------- Co-authored-by: Edward Miller <symbiogenisis@outlook.com>
* [ios/catalyst] fix memory leak in gestures Related: #21089 Context: jonathanpeppers/iOSMauiCollectionView@547b7fa Doing something like this and running on iOS or Catalyst: <CollectionView.ItemTemplate> <DataTemplate> <Label Text="{Binding Name}"> <Label.GestureRecognizers> <TapGestureRecognizer Command="{Binding BindingContext.Command}" /> </Label.GestureRecognizers> </Label> </DataTemplate> </CollectionView.ItemTemplate> Causes a memory leak. I could reproduce this in a test that is a bit more elaborate than #21089, showing issues for different types of gestures: * Usage of `ShouldReceiveTouch` creates a cycle: * `GesturePlatformManager` -> `UIGestureRecognizer.ShouldReceiveTouch` -> `GesturePlatformManager` * We can move `ShouldReceiveTouch` to a "proxy" class, and avoid the cycle. * `PanGestureRecognizer` has closures that cause the same cycle: * `this.PlatformView` -> `eventTracker?.PlatformView` * `panRecognizer` -> `((PanGestureRecognizer)panGestureRecognizer)` * These already had a `WeakReference` to use instead, but we could just make use of them. There *may* be a general problem with `CollectionView` in how it doesn't tear down `GesturePlatformManager` in the same way for children. But in either case, the problems above are cycles that should be broken. * Fix test on Windows
* Just added a couple of tests * Focus on Android and iOS (for now) * Added legacy tests to the pipeline * More changes * More changes * Fixed build * Created ui-tests-legacy-steps.yml * More changes * More changes * Updated Appium to RC7 * Update ui-tests.yml * Fixed test on Android * Fixed test * More changes * More changes * Updated snapshot * More fixes * Clean code * Run test only on iOS * Added pending constant * Fix build error * More changes * Update ControlGallery.iOS.Appium.UITests.csproj * Update ControlGallery.Shared.Appium.UITests.csproj * Trying to run only on iOS * This is the fix, I feel it * Fix merge error --------- Co-authored-by: Gerald Versluis <gerald.versluis@microsoft.com>
* Code style * Remove unused line
Co-authored-by: Edward Miller <symbiogenisis@outlook.com>
…tton doesn't have a width or height set
* Add s/triaged label for issues opened by (core) team Alternate approach to #21775 as that clearly didn't work. Hoping this _will_ work! From the original PR: > Adds a rule to the bot that adds the s/triaged label to an issue which is opened by the core team (someone with write permissions on the repo). A lot of times these issues are tasks and/or very cryptic to the triage team. This way, the triage team will skip these issues and we assume the issues are valid ones and/or not issues that need triage. * Update resourceManagement.yml
…bViewSource (#21892) ### Description of Change This PR removes the use of a 2nd "hidden" WebView2 that was used to parse and add a HTML `base` tag to the `head` tag when setting the HTML source of a WebView to a string. This was done by appending the `base` tag script to the start of the user's HTML string, which the WebView then adds into the `head` element. While this is technically not valid HTML, all current browsers correct this behavior. This is a work-around for the lack of being able to set the base URL when navigating to a string using WebView2 (MicrosoftEdge/WebView2Feedback#530). As a bonus, using `HtmlWebViewSource` should now be 2x faster 😅 ### Issues Fixed Fixes #21631
…21919) * Fix for continuous listener always null * Added test --------- Co-authored-by: Javier Suárez <javiersuarezruiz@hotmail.com>
* just trigger SizeChanged when Window size changes * adding unit test * adjusted test to match new behavior * implement way to notify if handler should be aware of PC * adjust SetPropertyChange method to accept the flag * add the missing attribute Co-authored-by: Shane Neuville <shane94@hotmail.com> * update Window cs to match changes on main * revert Element.cs to main * Revert changes on SetPropertyChanged method Co-authored-by: Shane Neuville <shane94@hotmail.com> * move Window class to old impl. and override UpdateHandlerValues * add flag to trigger size changed * add handle if the value changes during PC event --------- Co-authored-by: Shane Neuville <shane94@hotmail.com>
Fixes: #21777 (comment) When creating a new .NET MAUI project, the first design-time build can randomly fail with: C:\Program Files\dotnet\packs\Microsoft.Android.Sdk.Windows\34.0.95\tools\Xamarin.Android.Common.targets(613,3): error XA1018: Specified AndroidManifest file does not exist: D:\source\MauiApp3\MauiApp3\AndroidManifest.xml. This can happen because: 1. NuGet restore isn't complete 2. `Microsoft.Maui.Controls.SingleProject.targets` is not imported 3. `$(AndroidManifest)` has not been moved to `Platforms/Android/AndroidManifest.xml` This means the Android workload would just look for `AndroidManifest.xml` in the root of the project, which doesn't exist. To fix this, let's check for the non-existence of `$(AndroidManifest)` in the workload and set it. After testing this change in: * `C:\Program Files\dotnet\packs\Microsoft.Maui.Sdk\8.0.21\Sdk\Microsoft.Maui.Sdk.After.targets` I don't get a design-time build failure anymore.
Co-authored-by: Edward Miller <symbiogenisis@outlook.com>
--------- Co-authored-by: Javier Suárez <javiersuarezruiz@hotmail.com>
* Added repro sample * Added UI Test * Fix the issue * Updated test * Renamed Listener
* Only the library projects updates build numbers * ok * better logging * ' * why tho * that is why * wow * metadata * PreReleaseVersionLabel * this is a bit better
* Update appium/drivers versions * Use newer .NET SDK * Try to uninstall appium / cleanup first * Invoke appium -v in try/catch * Log npm into LogDirectory and verbose * Use newer appium doctor commands The separate doctor package is deprecated and now appium contains doctor commands for drivers and plugins: * Remove added artifact stage These will get picked up by virtue of being placed in $(LogDirectory) now * Fix logic syntax * Fix ps command for create dir * Fix path combine for logs * Fix logging options * Try ignoring appium doctor exit code * Try driver uninstall directly with npm * Try using update/install * Use same npm command appium does to install driver * Install drivers based on platform * Remove clearing .appium user folder * Try setting APPIUM_HOME to a local folder * Move variables * Remove old appium cleanup We now are setting APPIUM_HOME which will point appium to where we want our drivers/plugins saved, and this directory will be inside the CI/CD working directory so it should be 'clean' every time we run this. We shouldn't ever see the uninstall driver commands run, and we shouldn't need to touch any ~/.appium* folders from other pipelines. * Install explicit versions * List out appium home dir, not npm logs
… system service ref, MAUI cannot recover (#22281) Co-authored-by: Javier Suárez <javiersuarezruiz@hotmail.com>
* Fix the issue * Added repro sample * Added UITest
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Description of Change
Merge main and bring arcade