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Compute texture patch #988

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Compute texture patch #988

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MikeCernea
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Add a method to calculate texture patches and added a feature in Viewer to visualize the texture for a selected face.
In Viewer open a scene with cameras, then drag and drop the obj file for textured mesh.

  • hold Ctrl+Shift and click on a face to see the texture patch in a new window
  • hold Ctrl+Alt+Shift and click on a face to save the texture patch for that face in a jpg file

@cdcseacave cdcseacave changed the base branch from master to develop May 12, 2023 20:33
@@ -4086,6 +4134,46 @@ REAL Mesh::ComputeVolume() const
volume += ComputeTriangleVolume(vertices[face[0]], vertices[face[1]], vertices[face[2]]);
return volume;
}

String Mesh::PlotTexturePatch(const FIndex dbgFaceId, FaceIdxArr& face_patch_ids, cv::Mat& imgOut, const bool bSaveToFile) const {
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you probably want const face_patch_ids

@@ -60,6 +60,7 @@ class Scene
Window window;
ImageArr images; // scene photos
ImageArr textures; // mesh textures
MVS::Mesh::FaceIdxArr face_patch_ids;
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why placing it here as you seem to be using it only in Scene::CastRay?

@@ -398,6 +398,54 @@ void Mesh::ComputeNormalVertices()
}
#endif

uint32_t Mesh::ComputeTexturePatchFaces(FaceIdxArr& face_patch_ids) const {
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short description of what the fucntion does and what returns

@@ -4086,6 +4134,46 @@ REAL Mesh::ComputeVolume() const
volume += ComputeTriangleVolume(vertices[face[0]], vertices[face[1]], vertices[face[2]]);
return volume;
}

String Mesh::PlotTexturePatch(const FIndex dbgFaceId, FaceIdxArr& face_patch_ids, cv::Mat& imgOut, const bool bSaveToFile) const {
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short description of what the fucntion does and what returns

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3 participants