Skip to content

bw2012/UE4VoxelTerrain

Repository files navigation

UE4VoxelTerrain

Unreal Engine 4 procedural voxel terrian example (partially based on Transvoxel™ Algorithm by Eric Lengyel http://transvoxel.org/) This plugin provides tools to generate, visualize and in-game change volume terrain using voxels.

Unreal Engine 4 voxel terrian

Grass

Cave

Master branch tested with Unreal Engine 4.27.1 [Windows 10]

Warning

This version is discontinued due to UE5 release. Please use UE5 version.

UE5 version source code

https://github.com/bw2012/UE5VoxelTerrainDemo

Download playable demo

UE5 version: UE5VoxelTerrain-0.0.38.zip

UE4 version: UE4VoxelTerrain-0.0.23.zip

Features

  • Runtime terrain modification
  • Procedural landscape/caves generation
  • Level of details (per chunk)
  • Foliage
  • Up to 65535 terrain materials

Usage

  1. Install MS Visual Studio 2022
  2. Clone repository properly git clone --recursive https://github.com/bw2012/UE4VoxelTerrain.git
  3. This project uses git submodules. Make sure that project are cloned properly and folder UE4VoxelTerrain/Plugins is not empty.
  4. Open directory UE4VoxelTerrain
  5. Download Content.zip (~1.2Gb) and unzip it to Content folder
  6. Open project file with Unreal Engine 4.27
  7. Wait for compile UE4 KiteDemo shaders (first run may take long time)