Assignment 3 for COMP 410 - Shader and Texture
This project given from COMP 410 - Computer Graphics Lecture
This is COMP 410 - 510 Assigment 3
Author: Ahmet Can Turgut - 40616
Bouncing Ball With Texture and Lightning
Spring 2017 - Koc Unviversity - CE
Skeleton code from spinning cube from Angel's Book...
Sphere code taken from angels book and edited according to needs...
This code works in macOS 10.8 and Below otherwise some methods depracated...
Specialities
Two diffrent meterial: Metallic, Plastic --> Meterial Shiness Decresse or Incrase Two diffrent texture : Earth, Basketball Colors : Green, Red, Blue, White --> When You Select Lost Texture ! Lights : ON / OFF Perspective view : Done Shading Mode : Phong - Gourad
REFERANCES: SHPARE NORMALIZATION HINT TAKEN FROM THIS WEB PAGE --> REF https://en.wikibooks.org/wiki/GLSL_Programming/GLUT/Textured_Spheres IMAGE READING TAKEN FROM LECTURES NOTES
IN GOURAD VIEW YOU CAN SEE BOTH LIGHT SOURCES !! IMPORTANT NOTE