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Dungeon layout editor for Like a Dragon: Infinite Wealth

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A dungeon layout editor for Like a Dragon: Infinite Wealth.

How dungeons work

Dungeon floors are saved as DGRF files in the battle/dungeon folder. The game will choose one of the presets at random before loading a floor.
Each floor is comprised of a 31x31 grid, totalling 961 possible rooms.

Limits

Despite the high number of possible rooms, the content generation for these rooms is far more limited.
Going above the limit may result in some rooms being completely empty, or the game crashing when attempting to load.
The player starting position is stored in the database and, by default, will always be the center tile, regardless of where the Start room is positioned. It is recommended not to move this room to avoid falling out of bounds.

Room content

The contents of a room will be randomized every time the layout is loaded.
A room of type Random, as the name implies, will randomly turn into any other room type except Start, End and Hallways. The Random room is the one used by default in most vanilla presets.
Despite there being room types to force a specific type of content to be generated inside a room, the actual contents will be randomly chosen from a table in the database. This falls out of scope for this tool and will not be covered.

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imagen imagen

Credits

Many thanks to Kent for making the graphics used in this tool!

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Dungeon layout editor for Like a Dragon: Infinite Wealth

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