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1.20.5 #2089
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I rebased on top of the inventory PR, though it is quite a messy state right now. There is a circular reference that I'm not totally sure how to resolve. ItemStack.AIR -> Initializes Material -> Initialized Registry.MaterialEntry -> Initializes ItemComponentMap -> Initializes ItemComponent -> ItemComponent.CHARGED_PROJECTILES has a List which initializes ItemStack. |
(its not actually ready for review, I just want the ci jobs to run) |
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src/main/java/net/minestom/server/item/component/PotionContents.java
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Ignore, use latest. |
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…ing type. add wolf variant meta field
… Preemptively diff with material prototype when constructing itemstack
…d ambiguation with setTimeRate (#2067)
* feat: LivingEntity fire overhaul * chore: missed method change
…instance (#2062) * feat: world border overhaul, turned into a record and handled by instance * chore: replace WorldBorder#defaultBorder() with a DEFAULT_BORDER constant
* pathfinding * mutablepoint fix in player
Fix build error Move item usage completed to a different event Add a way to check if the item usage has completed, or is aborted by the player Only process animation when the item use time is not instant Update javadoc Re-add Player#isEating Remove deprecated Player#callItemUpdateStateEvent Allow specifying item usage duration inside PlayerUseItemEvent
Work in progress 1.20.5 branch. All of the item components have a (largely untested) implementation and most functionality seems to be there for items and other packet changes.
This branch also includes the following:
Immediately pressing issues:
Transfer Packet:
Backwards compatibility/upgrading:
This branch is now published on Maven Central at
net.minestom:minestom-snapshots:1_20_5-{first 10 chars of a commit hash}