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YoNBT

yonbt is yet another NBT parsing library, which allows you to decode and encode files in the Named Binary Tag (NBT) file format, used by many Minecraft files.

Features

A few simple high level classes for easy decoding and re-encoding of generic NBT formatted files, such as playerdata files, and the more complex region files, containing all the chunk data for a Minecraft world.

Low level classes representing the underlying NBT format.

A few utility functions to make working with this library easier, especially if you're just using it from a Python REPL for quick edits.

Basic Usage

Encoding and Decoding

from yonbt import NBTFile, RegionFile

# Load a generic nbt formatted file.
nbt = NBTFile("/home/nbt/genericPlayer.dat")

# Save an NBTFile object back to file,
# either providing a new target file:
nbt.save("/home/nbt/genericPlayer2.dat")

# or not providing any filename, in which case the original filename is used:
nbt.save()
# in this example this would be identical to:
nbt.save("/home/nbt/genericPlayer.dat")


# Loading and saving region files (e.g. r.1.0.mca) follows the same pattern.
region = RegionFile("/home/nbt/r.1.1.mca")

region.save("/home/nbt/r.0.2.mca")

region.save()

Structure

In the following section we'll look at how to use the NBTFile and RegionFile objects, but for that you'll need to understand how those are structured underneath.

This is a crude presentation:

NBTFile : (represents an nbt file)

  • inherits NBTObj : (base tag for the content in an nbt file)
    • inherits TAG_Compound : (representing a compound tag)
      • contains other tags, including other compound tags, heavily nested

RegionFile : (represents a region file)

  • inherits Region : (representation of the content in a region file)
    • contains metadata and Chunk(s)

Chunk : (represents a chunk)

  • contains metadata and inherits NBTObj (which inherits TAG_Compound... you get the idea)

The two most important tags are, as you might have noticed, the TAG_Compound and also the TAG_List; Both of these are important because they're the only tags that can contain other tags.

TAG_Compound is a MutableMapping (a dictionary), holding tags with their names as their keys.

TAG_List is a MutableSequence (a list), holding unnamed tags with only index keys.

Region holds all the chunks in a region with tuples of their x, z coordinates as the keys (these are chunk coordinates, NOT block coordinates), both in-region and in-world coordinates may be used to access a chunk (in-world is probably what you'd get from a crashreport or in-game reporting tool);

Chunk inherits NBTObj, so it works just like a TAG_Compound.

Okay with that out of the way, let's move on!

Editing

Loading up an nbt file and a region file as described in the Encoding and Decoding section above, you can start looking at their contents and editing them.

from yonbt import NBTFile, RegionFile

nbt = NBTFile('/home/nbt/playerdata.dat')
region = RegionFile('/home/nbt/r.1.-2.mca')

# You can print your nbt:
print(nbt)
# and region objects:
print(region)
# giving you a very basic representation of the content within.

# Pretty-print a "tree" view of List and Compound tags
# (works on NBTFile since it inherits from Compound):
nbt.pprint()
# giving you a nicer representation with indentation and everything.

# Pretty-print a region:
region.pprint()
# to get a full listing of all chunks in it, with their coordinates.


# Navigation within an nbt file is just like traversing nested dictionaries.

# So to grab a tag in the top level of our `nbt` object:
someTag = nbt['someTag']
# and to grab a tag two levels deeper:
deepList = nbt['topLevelEntry']['oneDown']['deepList']
# etc.

# Remember to print (or pprint) often to find your way around:
print(someTag)
# as mentioned above, pretty printing is only available for TAG_List and TAG_Compound:
deepList.pprint()

# Edit the value of the second tag in `deepList`:
deepList[1].value = "over 9000!"
# make sure the type of the new value matches the tag, or you'll get an error on saving!

# And of course, deleting a tag:
del nbt['someTag']


# Region files are much the same, except that here the top level is not a TAG_Compound,
# but a mapping of all the chunks in the region;
# Once you've select a chunk to work on, by accessing it via it's coordinates:
chunk = region[22, 30]
# you can start working with it like any other nbt file as described above.

# If you just want to completely delete a chunk:
del region[22, 30]
# This will not fully remove the chunk,
# since the registry header of a region file must always contain information such as where
# in the file a chunk can be found, so instead 'del' replaces the chunk with an empty one,
# with no data, and a registry entry that identifies it as "not yet created".

Of course you can do much more than just navigating around and editing some attributes, such as copy pasting a tag from one file to another, adding new tags, or writing a whole chunk from scratch, but for that I would suggest familiarizing yourself with the NBT Format beforehand.

Utility Functions

To make navigating around inside regions, or just finding out which region file you need to open, some utility functions are also provided:

from yonbt import chunkByBlock, locateBlock, locateChunk

# Finding chunk coordinates, given block coordinates:
chunkByBlock(x, z)
# returns a tuple of two integers, being the coordinates of the chunk that the given block is in.
# You could use it like this, to get the chunk of block x,z from a region:
region[chunkByBlock(10, -24)]


# Getting both region filename and chunk coords, given block coords:
locateBlock(x, z)
# returns a tuple consisting of the region filename as a string,
# and another tuple being the chunk coordinates.
# Could be used like this:
rfile, chunkcoords = locateBlock(x, z)
region = RegionFile(f'/home/nbt/regions/{rfile}')
chunk = region[chunkcoords]


# Getting region filename, given chunk coords:
locateChunk(x, z)
# here x and z are the in-world coordinates of a chunk,
# returns the filename of the region, containing given chunk, as a string.
# Might be used like this:
region = RegionFile(f'/home/nbt/regions/{locateChunk(x, z)}')

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