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Releases: GPUOpen-LibrariesAndSDKs/RadeonProRenderBlenderAddon

Radeon ProRender for Blender v3.6.10 (Blender 4.0)

13 Mar 14:57
1db4850
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Radeon ProRender 3.6.10 for Blender 4.0 (not for 4.1)

  • RPRBLND-2301: Fix addon enabling in Blender 4.0
    Made RPR node visible in Add menu.

  • Fixed sockets issue.

  • Adjusted ShaderNodeBsdfPrincipled.

  • Code improvements.

  • Migration from bgl to gpu module.

  • Remover redundant bgl code.
    Fixed hardcoded channels.

  • Fixed render pass dimension issue.

  • Fixed Transmission input issue.

  • Fixed Preview render.

  • Performance drop fix.

  • Refactored gl.py to gpu.py and removed redundant bgl code.

  • Removed entire gpu.py. Moved set_image method to ViewportEngine.

  • Improved node category registration.
    Added register_rpr_node_categories, unregister_rpr_node_categories with condition for blender version >=4.0

  • Code improvements

Radeon ProRender for Blender 3.6.0

26 May 01:47
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Radeon ProRender 3.6.0 for Blender, enhances both viewport and final rendering modes:

  • RPR Final uses HIP instead of OpenCL.
  • RPR Interactive (using Vulkan and hardware ray tracing) now includes RESTIR-based lighting calculations and FSR upsampling for faster interactive viewport rendering.

Plus many more changes. See the changelog for more details.

Radeon ProRender for Blender 3.5.0

07 Nov 16:52
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  • Support for Blender 3.3 and Blender 3.4 has been added, including support for the new hair system.
  • The RPR Interactive mode has been improved with the following developments:
    • Better support for more shader node types;
    • Even faster rendering with optimized settings out of the box;
    • Hair rendering support;
    • More AOVs supported;
    • Support for OpenColorIO texture spaces;
    • Shadow Catcher support;
    • Per face materials are supported;
    • IES lights are now supported.
  • A new Bevel Shader node has been added. This can be used to create small rounded edges on objects. In the physical world, objects rarely have completely sharp edges like polygons. Using this node will enhance the details of artists’ renders.
  • Support for the Double Sided node has been added, which allows attaching a different shader to each side of an object mesh.
  • The “Pixel Filter” (anti-aliasing) setting for the RPR Final mode has been re-enabled.

Radeon ProRender for Blender 3.4.0

31 May 17:18
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  • Adds support for Blender 3.1 and 3.2.
  • Further options for creating fog and smoke atmosphere effects
  • Options for changing shadow properties
  • Hair support in RPR - Interactive

And much More!

Radeon ProRender for Blender 3.3.15

17 Dec 13:51
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Radeon ProRender for Blender 3.3.15

  • Support for Blender 3.0 has been added.
  • Updates to the Render Quality modes:
    • RPR Interactive is a new mode supporting GPUs that use the Vulkan ray tracing extension, and is optimized for fast viewport rendering;
    • RPR Final, previously “Full” mode. It is intended for final rendering with the utmost physical correctness and image quality;
    • Both modes support full MaterialX shader networks.
  • Support for ARM-based Apple Macs has been added.

For more information on changes and fixes see the Release Notes

Supports Blender versions 2.8X and 2.9X and 3.0

Radeon ProRender for Blender 3.3

12 Oct 18:56
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Radeon ProRender for Blender 3.3

This release is mainly adds support for smoke, fire, and fog volume objects in RPR 2.0 mode. Additionally, the Volume Scatter, Volume Info and Principled Volume shader are supported.

For more information on changes and fixes see the Release Notes

Supports Blender versions 2.8X and 2.90, 2.91, 2.92, and 2.93

Radeon ProRender for Blender 3.2

06 Jul 17:35
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Radeon ProRender for Blender 3.2.2

This release is adds the following features:

  • Subsurface Scattering and Volume shaders now work in RPR 2.0. This allows the rendering of organic materials, such as skin, which absorb light into their interior. Volume shaders can now also be used for simple fog boxes. Also the Volume Scatter node is supported.
  • Viewport denoising and upscaling improves the interactivity and speed of Viewport rendering. With the use of the Radeon Image Filter Library, this allows Radeon ProRender to render at half resolution faster, and then upscale to the full size of the Viewport.
    Deformation motion blur gives accurate motion blur to objects which are being deformed, for example, a flag flapping in the wind or a ball squashing. Besides, motion blur export has been optimized, and a setting for disabling deformation motion blur has been added.
  • A new RPR Toon Shader has been added. This enables cartoon-style shading for a non-photorealistic look. Toon shaders can be used in a “simple” mode for just setting a color or a gradient of different colors for shadow vs lit areas of the object.
    Support for Blender 2.93 has been added.
  • The look of “blocky” displacements has been significantly improved by enabling subdivision by default on objects with displacement shaders. However, this does render slower, and can be overridden with the RPR Object Subdivision settings.
  • Support has been added for Reflection Catcher and Transparent background in the Viewport in the Full mode.
  • Support for the Voronoi Texture node is added.

For more information on changes and fixes see the Release Notes

Supports Blender versions 2.8X and 2.90, 2.91, 2.92, and 2.93

Radeon ProRender for Blender 3.1.0

25 Mar 18:19
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This release is adds the following features:

  • Support for AMD Radeon™ RX 6700 XT graphics cards has been added.
  • Cryptomatte AOVs make it easy to filter objects by name or material when using compositors that support Cryptomatte (including the Blender Cryptomatte compositor node)
  • A 16-bit Machine Learning Denoiser option is now available to provide for less memory usage and greater speed.
  • The speed and responsiveness of the viewport render has been vastly improved under RPR 2.0:
  • An option for using Machine Learning Denoising and Upscaling the viewport render is enabled under the Viewport Settings. We now render faster at ½ resolution and use the Machine Learning Upscaler to enhance the resolution;
  • Changing the properties tabs no longer restarts the viewport render;
  • Stopping the viewport render is now much faster;
  • Various other fixes to speed up the viewport render have been added.
  • An often requested feature, Box mapping in the Image Texture node, is now supported!
  • Support for Principled Hair BSDF has been added.
  • UV Lookup nodes and math nodes now work in the High, Medium, Low modes.

For more information on changes and fixes see the Release Notes

Supports Blender versions 2.8X and 2.90, 2.91, 2.92. Does not support the unreleased Blender 2.93 yet due to a python version incompatibility

Radeon ProRender for Blender 3.0.8

07 Dec 18:57
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This release is an update to version 3.0 with a few changes:

  • Various changes to better match Cycles scenes in general “look” of the renders (please note, artists should still expect to have to adjust settings when moving from Cycles to ProRender).
    • Object Ray Visibility uses Cycles ones. That is, the Cycles object visibility is automatically used rather than separate ProRender visibility settings.
    • Point, Sun and Spot light default intensities are closer to Cycles.
    • Sun Light softness matches Cycles.
    • The Velvet and Hair Shaders match Cycles better.
    • Clamp Radiance is no longer enabled by default. For users experiencing fireflies, enable this setting in the Render Settings.
  • Fixes for contour rendering.
  • Improved interactivity with Viewport Renders.
  • Some issues with texture compression present in version 3.0.1 are fixed.
  • Issues with normal maps (related to texture compression) are also fixed.

For more information on changes see the Release Notes

Supports Blender versions 2.8X and 2.9X

Radeon ProRender for Blender 3.0

18 Nov 14:02
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The new plug-in version incorporates version 2.0 of our Radeon™ ProRender system and brings about significant changes and enhancements:

  • Hardware-accelerated ray tracing on AMD Radeon™ RX 6000 series GPUs.
  • Better scaling across multiple devices: the use of two or more GPUs gives a better performance improvement with Radeon ProRender-2.0 than with Radeon ProRender 1.0 in most cases.
  • Less noise for a given number of render samples. Using the same number of samples as with Radeon ProRender 1.0 may be slower in some scenes, but noise will be significantly lower.
  • RPR 2.0 is the default render mode called “Full”. Users who wish to use RPR 1.0 can set the render quality mode to “Legacy”.

For more information on changes see the Release Notes

Supports Blender versions 2.8X and 2.9X