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I want to draw point cloud using PointCloudLayer. I found "if" clause on the fragment shader of PointCloudLayer. I want to remove it because of improvement of performance. So I created LightPointCloudLayer extended from PointCloudLayer like this;
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I want to draw point cloud using PointCloudLayer. I found "if" clause on the fragment shader of PointCloudLayer. I want to remove it because of improvement of performance. So I created LightPointCloudLayer extended from PointCloudLayer like this;
I expected the squared dot drawn but triangular. Because I thought that gl.drawArrays(gl.drawElements) using primitive "gl.POINTS" create squared dot.
I want to know why triangular dot is drawn.
How do I draw a point with quared dot ?
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