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Writing to sbyte KPlayerCurrentFieldID #4150

Closed Answered by Lusamine
bdawg1989 asked this question in Q&A
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This question is not really related to this repo. PKHeX is a save editor, not a RAM editor. Different blocks in memory will be read/handled in different ways by the game, so you will need to research each one yourself. Often an edit doesn't "stick" because it's already been read into some other working memory. You're better off finding an automation community and asking there about RAM edits.

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Converted from issue

This discussion was converted from issue #4149 on January 05, 2024 01:22.