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Is your feature request related to a problem? Please describe.
As far as I know, the Filament would not update vertex normal(tangent) when morphing animation, it only calculate the normal at first loading, the dynamic normal can make more effect at avatar emoticon animation
Describe the solution you'd like
A API or solution which can update vertex normal at morphing
Describe alternatives you've considered
/
OS and backend
Android OpenGLES
Any suggestion? Thanks in advance.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
As far as I know, the Filament would not update vertex normal(tangent) when morphing animation, it only calculate the normal at first loading, the dynamic normal can make more effect at avatar emoticon animation
Describe the solution you'd like
A API or solution which can update vertex normal at morphing
Describe alternatives you've considered
/
OS and backend
Android OpenGLES
Any suggestion? Thanks in advance.
The text was updated successfully, but these errors were encountered: