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Any update on this? The only option I was able to find was to read the raw asset using just its filename (with |
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I added a json file foo.json into Resources\Raw, while debugging on Android device: await FileSystem.Current.OpenAppPackageFileAsync("foo.json") reported file not found error. I checked the apk file, foo.json is already packaged into the assets folder. |
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I'm developing a control that is rendered based on the content of a file provided by a customer.
The file would be provided as a raw asset in the application.
How can a raw asset be accessed from a control programmatically?
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