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Low speed in poisson mesh and texture #1438

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ztcyhh opened this issue Nov 6, 2023 · 3 comments
Open

Low speed in poisson mesh and texture #1438

ztcyhh opened this issue Nov 6, 2023 · 3 comments

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@ztcyhh
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ztcyhh commented Nov 6, 2023

When i try to reconstruct a construction site point cloud in meshlab, it's about 10 million points and 500 images, but i use about 3 hrs to do poisson meshing(depth=12) and 12 hrs to texture(8 million meshs,texture size =1024).
It's too slow for me. So i try to figure out what's going on.
And i check the equipment i use. It seems like only use cpu when doing poisson mesh, is it normal? or how can i speed up the [progress?]
1
The gpu usage is just the same as before (some other program is running on).

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@ztcyhh
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ztcyhh commented Nov 6, 2023

CPU:E5-2683 V4
GPU:RTX 3090 * 2

@ztcyhh
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ztcyhh commented Nov 6, 2023

When i use colmap to mesh, it only tasks about 20 min.

@alemuntoni
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It is normal that it uses only CPU. The implementation of the algorithm is made to only run in parallel on CPU. It does not use GPU.

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