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Texture module, how to reduce the time of ListCameraFaces when the number of pictures is large (3000-6000), the pictures are generally 400×400, looking forward to your reply.
The text was updated successfully, but these errors were encountered:
you can replace the LBP algo with this library, that is multithreaded and SSE, should be much faster and an easy change, but I do not have time right now: https://github.com/dthuerck/mapmap_cpu
I will try your suggestions in the future. The biggest problem I currently encounter is that the ListCameraFaces function takes a very large time, about 80% of the total time.
Texture module, how to reduce the time of ListCameraFaces when the number of pictures is large (3000-6000), the pictures are generally 400×400, looking forward to your reply.
The text was updated successfully, but these errors were encountered: