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Color buffer is now avaliable as MainFrameBuffer.Color in the GLSceneViewer class. Replace GL.BlitFramebuffer with a postprocess shader invocation (fullscreen triangle pass).
Is your feature request related to a problem? Please describe.
Maps use a global postprocess file (vpost resource) that has a Color Lookup Table in it.
Describe the solution you'd like
Here is the pixel shader
Color buffer is now avaliable as
MainFrameBuffer.Color
in the GLSceneViewer class. Replace GL.BlitFramebuffer with a postprocess shader invocation (fullscreen triangle pass).The lut data can be retrieved from this
ValveResourceFormat/ValveResourceFormat/Resource/ResourceTypes/PostProcessing.cs
Lines 61 to 65 in e16dbe4
Upload as RGBA8888 Tex3D with 32 slices.
Describe alternatives you've considered
No response
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