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steam.go
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steam.go
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package main
import (
"fmt"
"os"
"os/exec"
"io/ioutil"
"regexp"
"unicode"
"golang.org/x/text/transform"
"golang.org/x/text/unicode/norm"
"github.com/JoshuaDoes/json"
"github.com/Philipp15b/go-steamapi"
)
var (
steamUsernames = make(map[uint64]string)
)
//CSteamID holds a Steam client ID and its username
type CSteamID struct {
ID uint64
Username string
NormUsername string
}
//NewCSteamID returns a new Steam client ID
func NewCSteamID(steamID uint64) CSteamID {
clientID := CSteamID{
ID: steamID,
}
return clientID
}
//GetUsername returns the username of the CSteamID and caches it in memory
func (cSteamID CSteamID) GetUsername() string {
if cSteamID.Username != "" {
return cSteamID.Username
}
if steamUsername, ok := steamUsernames[cSteamID.ID]; ok {
cSteamID.Username = steamUsername
return steamUsername
}
summaries, err := steamapi.GetPlayerSummaries([]uint64{cSteamID.ID}, steamKey)
if err != nil {
return ""
}
if len(summaries) == 0 {
return ""
}
steamUsernames[cSteamID.ID] = summaries[0].PersonaName
cSteamID.Username = steamUsernames[cSteamID.ID]
return cSteamID.Username
}
//GetNormalizedUsername returns a normalized version of the username of the CSteamID and caches it in memory
func (cSteamID CSteamID) GetNormalizedUsername() string {
if cSteamID.NormUsername != "" {
return cSteamID.NormUsername
}
username := cSteamID.GetUsername()
username = regexp.MustCompile(`<.*?>`).ReplaceAllString(username, "")
username = regexp.MustCompile(`[^a-zA-Z0-9]+`).ReplaceAllString(username, "")
username = stripTags.Sanitize(username)
bytes := make([]byte, len(username))
normalize := transform.Chain(norm.NFD, transform.RemoveFunc(func(r rune) bool {
return unicode.Is(unicode.Mn, r)
}), norm.NFC)
_, _, err := normalize.Transform(bytes, []byte(username), true)
if err != nil {
return username
}
username = string(bytes)
cSteamID.NormUsername = username
return cSteamID.NormUsername
}
//CompareCSteamID evaluates if a CSteamID is the same as another
func (cSteamID CSteamID) CompareCSteamID(compareSteamID CSteamID) bool {
return cSteamID.ID == compareSteamID.ID
}
//CompareSteamID evaluates if a CSteamID matches a SteamID
func (cSteamID CSteamID) CompareSteamID(steamID uint64) bool {
return cSteamID.ID == steamID
}
//LoadWorkshopMaps updates and preloads a given list of Workshop maps in a batch command
func LoadWorkshopMaps(steamWorkshopIDs ...uint64) ([]*Level, error) {
workshopItem := []string{"+workshop_download_item", "674940"}
params := make([]string, 0)
for i := 0; i < len(steamWorkshopIDs); i++ {
id := fmt.Sprintf("%d", steamWorkshopIDs[i])
log.Trace("Queueing workshop map ", id, " for integrity check")
params = append(params, append(workshopItem, id)...)
}
log.Trace("Syncing workshop maps...")
if err := scmd.Raw(params...); err != nil {
return nil, err
}
for i := 0; i < len(steamWorkshopIDs); i++ {
id := fmt.Sprintf("%d", steamWorkshopIDs[i])
workshopMap := steamCmdDir + "/steamapps/workshop/content/674940/" + id + "/Level.bin"
if _, err := os.Stat(workshopMap); os.IsNotExist(err) {
return nil, err
}
}
workshopMaps := make([]*Level, 0)
for i := 0; i < len(steamWorkshopIDs); i++ {
id := fmt.Sprintf("%d", steamWorkshopIDs[i])
workshopMap := steamCmdDir + "/steamapps/workshop/content/674940/" + id + "/Level.bin"
sfMap := "maps/" + id + ".json"
if _, err := os.Stat(sfMap); os.IsNotExist(err) {
log.Trace("Decoding workshop map ", id, "...")
sfmu := exec.Command("SFMU", workshopMap, sfMap)
if verbosityLevel == 2 {
sfmu.Stdout = os.Stdout
sfmu.Stderr = os.Stderr
}
if err := sfmu.Run(); err != nil {
return nil, err
}
if _, err := os.Stat(sfMap); os.IsNotExist(err) {
return nil, err
}
}
log.Debug("Loading workshop map ", id, "...")
mapJSON, err := ioutil.ReadFile(sfMap)
if err != nil {
return nil, err
}
m := &Level{}
if err := json.Unmarshal(mapJSON, m); err != nil {
return nil, err
}
workshopMaps = append(workshopMaps, m)
}
return workshopMaps, nil
}