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出于一些原因(如离线服务器,或有换肤需求的在线服务器),游戏内玩家当前所穿戴的皮肤并非与他们的名称对应。并且对于api调用方来说,获取玩家皮肤材质后上传到某资源服务器,再向api传入链接 这一系列行为总是伴随着高延迟和不可预估的错误。
获取玩家皮肤材质后上传到某资源服务器,再向api传入链接
我的提议是:对原有的各api额外支持POST请求调用,并允许调用方将材质文件通过请求体上传到服务,以便更好的支持多样化的使用场景
The text was updated successfully, but these errors were encountered:
我 100% 支持你,因为在你提出这个之前我就有相同的想法了。
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SerinaNya
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出于一些原因(如离线服务器,或有换肤需求的在线服务器),游戏内玩家当前所穿戴的皮肤并非与他们的名称对应。并且对于api调用方来说,
获取玩家皮肤材质后上传到某资源服务器,再向api传入链接
这一系列行为总是伴随着高延迟和不可预估的错误。我的提议是:对原有的各api额外支持POST请求调用,并允许调用方将材质文件通过请求体上传到服务,以便更好的支持多样化的使用场景
The text was updated successfully, but these errors were encountered: